Journal of Computers, Vol 2, No 4 (2007), 9-16, Jun 2007
doi:10.4304/jcp.2.4.9-16

From MITO to SAMO: Evolution of an Educational Game for Spanish Orthography

Cristina Carmona, David Bueno

Abstract


An educational game is a recreational activity designed to teach people (typically children) about a certain subject, or to help them learn a skill as they play. These games are usually successful in capturing pupils’ interest but sometimes fail to trigger learning. This paper briefly explains MITO, an educational game to teach Spanish orthography. The game is evaluated and authors look at the implications of the results of this evaluation in the design of SAMO, a second version of the same game which tries to overcome the main deficiencies identified in the evaluation process.



Keywords


Educational Games; Adaptive Systems; WWW

References



Full Text: PDF


Journal of Computers (JCP, ISSN 1796-203X)

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